Software architect for hire

Software architect
and developer.

I'm Lasse Numminen. For nearly twenty years I've built the software other teams get stuck on: AI systems, game engines, hardened backends. I've done it as a CTO, technical lead and consultant. Now you can hire that experience directly through my company, Mercenary Software.

Photo of Lasse Numminen
Experience
~20 years
Domains
AI · Backend · Games
Base
Finland (EU), remote

What I do

Three fields that rarely overlap in one person. Hire me for any of them, or for the problems that sit in between.

AI & LLM engineering

Agent harnesses, deterministic LLM programming, and advanced RAG with careful data ingestion. I build AI systems that produce repeatable results. When your data can't leave the building, I deploy them self-hosted or fully air-gapped.

  • Agent harnesses
  • RAG
  • Self-hosted models
  • Claude & GPT APIs
  • Python
  • TypeScript

Backend, DevOps & security

Microservices that survive production. AWS infrastructure, Kubernetes, Terraform and CI/CD pipelines, with security hardening throughout. That includes regulated industries under ISO 13485, GDPR and HIPAA.

  • AWS
  • Kubernetes
  • Terraform
  • CI/CD
  • .NET
  • Node.js
  • Security hardening

Games & engines

From gameplay code down to the metal. I've shipped mobile games, restructured an MMO client, and built rendering and physics at engine level: Vulkan, render graphs, deterministic networked physics, tooling.

  • Unity
  • Unreal Engine
  • Bevy
  • Vulkan
  • C#
  • C++
  • Rust

Track record

Client and employer names are withheld on purpose. Ask me about any of these and I'll gladly go deeper in person.

  1. 2025 —

    Co-founder & CTO, AI tooling startup

    Designed and built a context engine and multi-agent orchestrator: given a goal, it plans its own tasks and validation layers while a human can step in at any point. Deployable in the customer's cloud or fully air-gapped.

  2. 2024 —

    Founder, Mercenary Software

    Consulting engagements across GenAI application development, CI/CD, AWS infrastructure, Vulkan render graphs, gameplay architecture and deterministic networked physics.

  3. 2023 – 24

    Technical lead, medical software

    Led development of HIPAA- and GDPR-compliant health monitoring software for mobile, built its AWS infrastructure, and prepared the product for ISO 13485 certification.

  4. 2020 – 23

    CTO, multiplayer games company

    Owned full-stack architecture across multiple game products: Kubernetes microservices, CI/CD pipelines, AWS, and a high-performing development team I hired, built and mentored.

  5. 2020

    GPU silicon

    Tested and adjusted GPU silicon algorithms in software for a major hardware vendor, working in C and C++ on frame-rendering analysis.

  6. 2019 – 20

    Senior game developer, MMO

    Restructured the client architecture of an MMO, built a procedural map generator and a full map editor, and mentored fellow programmers.

  7. 2008 – 19

    The first decade

    Lead programmer on two shipped mobile games, founder of a web software company, POS systems specialist. I started programming at age 8 and have been paid for it since 2008.

From architecture
to implementation.

  • Working together

    You'll talk with me about what you need, and I'll do the work. That includes writing the code as well as making architecture decisions.

  • How I can help

    I can join your team as a contractor, take on a development project, or work with you as a part-time architect or CTO.

  • Based in Finland

    I work remotely from Finland. I've worked on medical software with strict privacy requirements and AI systems that run entirely on the customer's own infrastructure.

Tell me what you're stuck on.

A few sentences are enough: what you're building and where it hurts. I'll tell you honestly whether I'm the right person for it.

Or use the form. It lands straight in my inbox.

Lasse Numminen
Software architect, Mercenary Software